On June 9th, Frost Giant revealed its upcoming RTS game Stormgate. We got to see a cinematic trailer with more information on the game's website, steam page, and in many following interviews.
In this post I will focus on the cinematic, setting and art style since they have received a mixed reception. But to touch on other things first, developers have been rolling it with many interviews. I'm very happy with what they have been saying. I've been writing about RTS game design for the past few years, and it looks like we are on the same page on many things. It's great to hear them talking about the same topics and ideas. I'm hopeful about the game and looking forward to more updates.
Going back to the topic, I'm not an artist, so take this with a grain of
salt and as a subjective opinion. It's also an early art and a subject to
change, but that also means it's the best time to provide feedback. I do
want the game to succeed, and I think they can do it.
Cinematic
The cinematic trailer is the first thing we saw. Giant Grant in his video suggested that the cinematic might have been rushed because they were offered a spot at Summer Game Fest. To me, it's impressive what they have managed to do with Unreal Engine and without the Blizzard's cinematic team. But at the same time, the cinematic felt rushed – some parts felt cheaper than they needed to be, the pacing, choreography and script could have used more work.
Let's go over some individual parts:
The transitions between texts look choppy since it's a quickly moving scene and the video is rendered at 24fps. This is why movies have to be very careful with how they display fast objects.
Setting
I like the setting, I might have argued for a similar one myself on r/FrostGiant. Mixing sci-fi and fantasy has been done many times before, but it's not as common and distinguishes the game from StarCraft and WarCraft universes.
Rip and tear!
Portals open on Earth, human armies are demolished, resistance forms and leads a successful war – business as usual.
The idea of a modern army fighting medieval and fantastic enemies has a very strong fantasy. Who doesn't wonder how a modern military would fare against orcs, zombies, dragons, or other mythical creatures?
However, for Stormgate this wouldn't work. The modern equipment brings expectations about its capabilities, and those are restrictive to responsive unit control and how wide the design space is for human units. Moving more into the future, as Stormgate does, loosens these restrictions and player expectations as things can be explained by future tech.
One danger of moving into the future is that you might start to lose this exceptionally powerful fantasy of human armies fighting aliens, or demons in this case, in a familiar setting and with familiar tools.It also heavily leans on traditional UFO tropes such as little gray men or a Mars base. These are very powerful tropes the game leans onto.
Why am I going over this? Looking at the next screenshot I get no feeling that humans are fighting demons. There are some guns, but the mechs and ships look completely alien. Only those few soldiers would indicate that you might be looking at humans.
It might as well be Novus units from Universe At War that came to the Earth to help humans.
StarCraft II managed to depict human tech in a familiar way despite being thousands of years into the future. A tank is a tank, a Marine is a marine, a Viking is an air-superiority fighter. I hope Stormgate will manage to capture the fantasy of fighting fantastic hordes with what feels like a human army. It's a very powerful fantasy.
Screenshots
The environment looks great. Units are easily recognizable, and the clarity looks good. I like this low-fi aesthetic. With some polish and finding its own unique style, I think the game will look great in the end.
Other
They are similar, but I don't mind taking unit designs from other universes.
I have different issues with the mech design as stated before.
I hope I didn't sound too unreasonable or critical in this post. It's early art and a lot of things will change. Hopefully, some of my feedback was useful.
I'm still very excited about the game and looking forward to more news and interviews. Check out the game website, go to r/Stormgate, and wishlist the game on steam – it will be free-to-play, so why not. Here are some other links to check out:
Links
- Winter's interview with Tims
- Winter's interview with monk
- Winter's
interview with monk (competitive)
- Back2Warcarft interview with monk
- Feardragon's
interview with monk (competitive)
- Feardragon's
interview with monk (Co-op)
- Feardragon's interview with Trevor
- MrLlama's
interview with Ryan
- Giant Grant's first look at Stormgate