APP changelog
- 20-02-2020
- 03-03-2020
- Added cost-efficiency for matchups
- Unit usage and differential winrates
- 03-03-2020
- IEM Katowice 2020 added
- New chart types (e.g. workers killed by)
- Proxy location winrates
- 05-03-2020
- Added median workers lost per game
- Added worker slayer stats
- Analysis
of IEM Katowice 2020
- 06-03-2020
- Changed data analysis method.
- Now filtering out hallucinations.
- Drones and Zerglings aren't counted as lost when they morph.
- Game length is now when one player leaves and not replay length.
- Added hero units and worker slayer for all races.
- 11-03-2020
- Added an option to filter games won by certain race
- Added ability frequency
- 16-03-2020
- Analysis of StayAtHomestory Cup #1
- New charts based on javascript
- Added upgrade and research median completion time
- Added median units created for each non-mirror matchup
- gzip used for slighly lower bandwidth
- 18-03-2020
- Fixed some chart scaling
- Added an option to add a custom text to some chart titles
- 15-04-2020
- Moved to my own linux server from Heroku
- Added StayAtHomestory Cup #1
- Added new map counts chart
- Changed proxy location generation from Matplotlib to javascript
- Reorganized main page
- Moved CSS and JS to their own files
- Removed few duplicated replays from analyzed data
- Improved mobile support
- 3-05-2020
- Various changes for improved loading and performance
- Concluded an experiment testing loading speed of various dataframe storage options. File size was similar, except xlsx which is compressed.
- pickle: 144.41s | 13.85/second
- cpickle: 145.1s | 13.78/second
- json: 296.96s | 6.73/second
- hdf5: 234.93s | 8.51/second
- csv: 192.69s | 10.38/second
- xlsx: 1380.12s | 0.69/second